One archer in.
A whole legion out.
Quiverborne is an endless 3D runner where every gate is a math problem and every math problem is your army. Pick +7 or ×2, watch the arrows multiply, and find out how far the road lets you go.
Free to play · iPhone, iOS 15 or later · No account, no sign-up
- 9Heroes
- 9Bows
- 3Talent trees
- 10Levels per unit
- ∞Endless road
Three seconds to learn. A long road to master.
Drag to steer. That is the whole control scheme. Everything else is arithmetic you do at speed.
The gates do the math
+7 against ×2 is an easy call at 4 archers and a hard one at 40. Two arches, one lane each, and the road never stops to let you think it through.
Every number is readable
Enemies wear their health above their heads and it scales with your squad — so a wave is always visibly four volleys away, or one. No hidden stats, no damage guesswork.
Contact hurts
Let one through and it takes archers equal to the number on its head. Miss a gate, thin out, and the next pack walks straight through what is left of you.
Pick the better side. Live with it.
Gates come roughly every 58 metres and you only get one. Between them, packs push up the lane until they cross the engagement line and your volleys start landing. Every twelfth gate or so is a special gate — a shield, a drill, a golden multiplier — marked with a gold curtain and a 3D icon overhead.
- Addition, subtraction, multiplication and division gates — green for growth, red for the ones that hurt
- Special gates at roughly 12% — buffs, shields, guard drills
- Pickup runs with their own health numbers to shoot down
- Shrines and relic altars that break up the rhythm
Run until the road takes you.
The main mode never ends — it just gets heavier. Bosses arrive on a rhythm, telegraph their swings in red, and hand you a choice of three relics when they fall. Chain kills without a miss and the combo counter climbs into the dozens.
- Bosses on a fixed cadence, each telegraphing its swing down a red lane before it lands
- Three relics on pedestals after every boss — chosen in the world, not in a popup
- Combo multiplier that climbs as long as you keep hitting
- Game Center leaderboards for score and distance
Nine commanders. Nine bows. One silhouette you can read at a glance.
Your whole legion wears the hero you picked, so the squad reads as one unit from the first metre. Bows change behaviour rather than just numbers — Lunar Shard splits its shot, Cyclone Wing comes back, Verdant Hive swarms.
- Every hero paints its own arrow-trail colour mid-fight
- Unlocked with shards earned in dungeons and daily sign-in — never sold at random
- Emperor Aurelius and Aurelius’s Decree are the Lifetime VIP exclusives
The heroes
The bows
A star chart, not a spreadsheet.
Spend coins on a night-sky board you can drag and zoom. Three constellations pull in different directions — Warfare for damage, Survival for staying power, Fortune for what the road gives you. Every node is permanent and carries across runs.
Every run pays out.
Distance, kills, bosses, best combo, biggest squad — then the chest. Endless pays the coins that buy levels and talent nodes; the Sanctum pays the shards. Either way nothing is lost to a bad run.
- Fixed rewards — no paid random draws anywhere in the game
- Optional rewarded video to double the coins from a run
- Daily sign-in supply on a fixed calendar
Shard Sanctum inverts the whole game.
The endless road is about growing an army. The Sanctum takes the army away.
One archer. Four acts. No reinforcements.
You are held at a single archer for the entire run — no gates, no recruits, nothing to hide behind. Every enemy that reaches you subtracts its own number from what you have left, which when you are one archer means exactly what you think it means.
Before you enter you pick which shard you are chasing from the day’s three targets. The rarity on offer rotates daily, and the shards you win go straight onto the hero or bow you chose.
- Three runs a day — free players open the second and third with a rewarded video
- You choose the target, so progress always goes where you want it
- Payouts are fixed by the stars you earn. Nothing random, nothing for sale
- Lifetime VIP starts with all three runs and doubles every shard payout
Three currencies. No shortcuts between them.
Coins buy levels, shards buy stars, and stars will not open until the levels are done.
Coins → levels
Every hero and every bow runs from Lv1 to Lv10 on coins earned in Endless. The curve steepens on purpose: Lv2 to Lv4 come fast, and the last three levels are a long-term project no single run can buy out.
Shards → stars
Unlock costs are published and fixed: 20 shards for an R, 40 for an SR, 60 for an SSR. Two more star tiers follow. Star-up is locked until the unit is Lv10, so shards can never skip the coin curve.
Talents → forever
The star chart sits outside all of it. Nodes bought in Warfare, Survival and Fortune are permanent and apply to every run and every hero you will ever field.
Round heads, real arrows.
Everything you see is modelled and lit in 3D — no sprites, no stock art.










The short answers.
Is Quiverborne free?
Yes. The whole game is free. You can watch an optional rewarded video to double a run’s coins or take an extra dungeon attempt, and there is a single one-time Lifetime VIP purchase. There is no subscription and no energy timer.
What does Lifetime VIP include?
One non-consumable purchase, yours forever: the SSR hero Emperor Aurelius and the SSR bow Aurelius’s Decree, instant revives without watching an ad, the Boss Bonus and settlement doubling for free, doubled shard payouts, all three Shard Sanctum runs without ads, and a doubled daily sign-in supply. Pay once, keep forever — and restore it on a new device from Settings › Restore Purchases.
Are there loot boxes or a gacha?
No. Nothing random is sold anywhere in Quiverborne. Shard payouts are fixed by the star rating you earn, unlock costs are published (20 / 40 / 60 by rarity), the sign-in calendar is fixed, and coins cannot be bought at all. The only paid item is Lifetime VIP, and its contents are listed in full before you buy.
How much can I play in a day?
Endless Expedition is unlimited — there is no energy bar and no timer. Shard Sanctum, the dungeon that pays shards, gives three rewarded runs a day; free players open the second and third with a rewarded video, and VIP has all three from the start. Once the rewarded runs are used you can keep playing the Sanctum for practice and stars, it just stops paying shards.
Do I need an internet connection?
The game itself runs offline and your progress is stored on your device. A connection is only needed for Game Center leaderboards and for the optional rewarded videos.
Do I need an account?
No. There is no sign-up, no email and no login. Game Center is optional and handled by Apple if you choose to use it.
What devices does it run on?
iPhone running iOS 15 or later, in portrait. The game is available in English, 简体中文 and 繁體中文.
I lost my progress, or I found a bug.
Email support@quiverborne.com with your device model and iOS version and we will get back to you. More detail on the support page.
How far can one archer get?
Pick a gate. Grow the legion. Try not to walk into anything.
Coming soon tothe App Store